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Takeshi Yamato
Ministry of War Amarr Empire
184
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Posted - 2012.07.18 14:27:00 -
[1] - Quote
I honestly do not see the point of clone costs climbing higher and higher.
Or high clone costs too for that matter. 10 mil max sounds about right. That avoids the silliness of people not caring about their pods when they have no implants but shouldn't discourage anyone from risking their pod. |

Takeshi Yamato
Ministry of War Amarr Empire
185
|
Posted - 2012.07.18 20:06:00 -
[2] - Quote
Malcanis wrote:Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have. Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!" My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about.  Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing?
You're comparing apples and oranges. Implants, ships and modules can easily be adapted to the player's budget, while the clone cost just goes up. |

Takeshi Yamato
Ministry of War Amarr Empire
188
|
Posted - 2012.07.19 10:49:00 -
[3] - Quote
One thing I realized is that high clone costs go against EVE's sandbox philosophy.
The sandbox philosophy is about freedom to do what you want and be who you want in the game. The rising clone costs push you towards avoiding to fly small ships and avoiding spontaneous high risk PvP. Ships, modules, implants can be chosen according to the pilot's budget and inclinations, whereas the clone cost only rises.
Some might say, but it makes sense, it's been this way since forever therefore it must be working as intended. To this I respond: nonsense, the game is full of outdated little things put in place when EVE was a very different game. Once upon a time, losing ships wasn't a big deal because tech 2 didn't exist and insurance returned the full hull cost (or even more). Yes depending on the market, it was profitable to buy ships and self-destruct them. This is why clone costs are high. In today's EVE, from a game mechanics point of view, they do not need to be high. |

Takeshi Yamato
Ministry of War Amarr Empire
189
|
Posted - 2012.07.19 11:36:00 -
[4] - Quote
Malcanis wrote:By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed!
One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said.
There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it). |

Takeshi Yamato
Ministry of War Amarr Empire
192
|
Posted - 2012.07.19 19:10:00 -
[5] - Quote
Ron Maudieu wrote:Can't afford to lose your pod? Then don't undock. 
I cannot tell if you're trying to argue against or in support of the proposal to reduce clone costs.
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